DirectX 9:修订间差异
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正义羊-JRJSheep(讨论 | 贡献) (创建页面,内容为“'''DirectX 9''' is a version of DirectX that was introduced in December 2002. The most important change was the implementation of ''High Level Shading Language'' (HLSL) which made it easier for developers to create 3D graphics and effects. Previously, developers had to write shaders in a form of assembly language. Another new feature is an API which offers ''Patch-Meshes'', common ''Polygon-Meshes'' together with improved realtime-anima……”) |
正义羊-JRJSheep(讨论 | 贡献) |
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Since DirectX 9.0c, offline installer packages usually follow the name pattern <code>directx_''date''_redist.exe</code>, where ''date'' is replaced by the month and year of the package's build date, for example <code>directx_''Jun2010''_redist.exe</code> or <code>directx_''Dec2006''_redist.exe</code>. | Since DirectX 9.0c, offline installer packages usually follow the name pattern <code>directx_''date''_redist.exe</code>, where ''date'' is replaced by the month and year of the package's build date, for example <code>directx_''Jun2010''_redist.exe</code> or <code>directx_''Dec2006''_redist.exe</code>. | ||
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[[分类:Microsoft DirectX]] | |||