无编辑摘要
正义羊-JRJSheep(讨论 | 贡献) (创建页面,内容为“{{Infobox Windows component |name = Desktop Window Manager | screenshot = Windows_7_aero_theme.png | caption = Windows Aero in Windows 7 build 7600.16385, showing the abilities of DWM | introduced in = Windows Longhorn build 3683 }} The '''Desktop Window Manager''' (in early Longhorn builds known as '''Desktop Compositing Engine''') is a software component of Microsoft Windows. It is used to render UI elements, animations, and……”) |
正义羊-JRJSheep(讨论 | 贡献) 无编辑摘要 |
||
| 第 1 行: | 第 1 行: | ||
{{Infobox Windows component | {{Infobox Windows component | ||
|name = | |name = 桌面窗口管理器 | ||
|screenshot = Windows_7_aero_theme.png | |||
| screenshot = Windows_7_aero_theme.png | |caption = [[Windows 7 Build 7600.16385.win7_rtm.090713-1255|Windows 7 Build 7600.16385]] 中的 [[Windows Aero]],显示 DWM 的功能 | ||
| caption = [[Windows | |introduced in = [[Windows Longhorn Build 3683.0.Lab06_N.020923-1821|Windows Longhorn Build 3683]] | ||
| introduced in = [[Windows Longhorn | |||
}} | }} | ||
The '''Desktop Window Manager''' (in early [[Windows Vista|Longhorn]] builds known as '''Desktop Compositing Engine''') is a software component of Microsoft Windows. It is used to render UI elements, animations, and visual effects (such as desktop star effects in build 4066 and 4074 and [[Windows Aero]] transparency and animations in [[Windows Vista]] and [[Windows 7]]), drawing the non-client area of every top-level window. By default, the rendering pipeline will use the system's GPU if possible (through the DirectX API), but starting from [[Windows 8]] [[Windows 8 build 7880|build 7880]], it will also render using a software-based 3D rasterizer when such an accelerator is unavailable. | The '''Desktop Window Manager''' (in early [[Windows Vista|Longhorn]] builds known as '''Desktop Compositing Engine''') is a software component of Microsoft Windows. It is used to render UI elements, animations, and visual effects (such as desktop star effects in build 4066 and 4074 and [[Windows Aero]] transparency and animations in [[Windows Vista]] and [[Windows 7]]), drawing the non-client area of every top-level window. By default, the rendering pipeline will use the system's GPU if possible (through the DirectX API), but starting from [[Windows 8]] [[Windows 8 build 7880|build 7880]], it will also render using a software-based 3D rasterizer when such an accelerator is unavailable. | ||